![]() Every five seconds, this amount is deducted from Team B and added to the Team A. Depending on the number and value of objectives each team holds, only the the difference in points each are earning contribute towards draining the team that holds less total points.įor example, if the Team A controls 9 points worth of objectives and the Team B control 7 points worth, the Team A will gain the difference of 2 points. Because of this system, a game can end early regardless of the round timer or reinforcements. Alternatively, a team can win by capturing all objectives, following a one-minute timer in which they lose control of none of them. Further, should the enemy lose their home base, they won't gain any points until its recaptured, regardless of how many other objectives they control. ![]() If isolated, they contribute nothing to their team until reconnected. The goal of Supremacy is to completely drain the enemy of points earned from captured objectives, oftentimes done by cutting off said objectives. A feature specific to Supremacy is that objectives only produce points for the team that controls them, and only if they are connected to that team's home base.
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