Much that we thought we have won the war against the alien incursion in XCOM: EU (I’m going to use abbreviation here), but we were wrong. In XCOM2, the year is 2035, 20 years ahead of the event that occurred in XCOM: Enemy Unknown. Much of the review I’m going to express here is in comparison to the 2012 reboot. I’ve played the XCOM: Enemy Unknown 2012 reboot and its expansion Enemy Within extensively. Firaxis then later rebooted XCOM: Enemy Unknown in 2012, with the lead designer no other than Sid Meier himself again. I’ve played XCOM:TFTD extensively, but not the original XCOM in 1996. The first game was XCOM: Enemy Unknown and its sequel XCOM: Terror From the Deep (TFTD). It offers in depth tactical squad based against Alien invasion. XCOM started off as a turn based strategy game by Microprose (cofounded by Sid Meier, also game designer for Civilization series) in the mid-90s running on MS-DOS.
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